MakerSketch Docs
Colour scheme
Light or dark

Tools

Loft

Blend one shape into another on the way up, such as a wide circle rising to a narrow one.

A cone with its top cut off standing on the grid: a 40 mm circle rising 30 mm to a 15 mm circle, with the message Lofted 2 profiles and an Undo button.

A loft joins two or more flat shapes and fills in the solid between them. Where an extrude keeps the same shape all the way up, a loft changes it: a wide circle can narrow to a small one, a square can rise into a circle.

When to use it

Make a cone from a large circle to a small one

This example makes a cone with its top cut off: a 40 mm circle rising 30 mm to a 15 mm circle.

  1. In a part, tap Sketch, then On Top. Draw a circle with its centre at 20,20 and a radius of 20, then a second circle on the same centre with a radius of 7.5. Tap Finish Sketch.

    Two circles on the same centre lying flat on the Top plane, both shaded: a 40 mm circle and a 15 mm circle inside it.
    Both circles are shaded: each is a profile Loft can use.
  2. In the rail, tap the arrow beside Extrude and choose Loft. MakerSketch says "Tap profiles in order to loft".

  3. Tap the big circle, then the small one. The first one you tap stays on its plane. Shapes on the same plane stack up in the order you tap them, spread evenly over 20 mm to start, and the solid between them shows straight away, with an arrow on its top and the Loft bar along the bottom.

    The cone previewed 20 mm tall with an arrow on its top. The Loft bar at the bottom reads Loft · 2 profiles, with minus and plus, New Body, Add, Cut and Done.
    The preview, its height arrow and the Loft bar.
  4. Drag the arrow to make it taller or shorter, or tap − and + on the bar. For an exact height, tap the number beside the arrow, type it on the keypad (30 here), and tap Set. Set makes the loft at once.

    The number keypad open beside the arrow with 30 typed in, and a Set button.
  5. If you dragged instead, tap Done. MakerSketch says "Lofted 2 profiles" with an Undo button, and the loft joins the part's History. The two circles are used up by it, as an extrude uses up its shape.

Cut a tapered hole

A Cut loft takes a shape that changes on the way down out of a Body: a hole that's wider at the top, a funnel's throat, a seat for a cone. This example cuts a hole through a 10 mm block, 24 mm across at the top.

  1. Make a block: sketch a 40 by 40 mm rectangle on Top and extrude it 10 mm.

  2. Tap the block's top face to start a sketch on it. Draw a circle with its centre at 20,20 and a radius of 12, then a second one on the same centre with a radius of 6. Tap Finish Sketch.

  3. Tap the arrow beside Extrude and choose Loft, then tap the big circle, then the small one. The bar starts on New Body, and a new Body has to start on the grid, so the card above the bar says "A new Body's loft starts on the ground (Z 0)" and Done is greyed out.

  4. Tap Cut. From a face, a Cut goes into the Body: the big circle stays on the top face and the small one sits 20 mm below it. The preview shows the block with the hole taken out, and the shape being cut away in see-through red, as Extrude's Cut does, down to the arrow.

    Two circles on the block's top face picked for a loft, with Cut selected on the Loft bar. The preview shows a round hole through the block, narrowing as it goes down, with the cut shown in see-through red reaching down to the height arrow.
  5. Tap Done. MakerSketch says "Lofted 2 profiles" with Undo.

    The block with a tapered hole through it, wide at the top, and the message Lofted 2 profiles with an Undo button.

The loft is 20 mm tall and the block only 10 mm, so the hole comes out halfway down the taper: 24 mm across at the top and 18 mm at the bottom. The cut can reach past the bottom of the Body (and below the grid) because it only takes material away. For a tapered pocket that stops inside the block instead, tap the number beside the arrow and type a height less than the block is thick.

Loft between shapes on different planes

The shapes don't have to be on one plane. Sketch each on its own flat face facing the same way, such as the top of one block and the top of a taller one, then tap them with Loft: each shape stays where you drew it, and the loft joins them. Dragging the arrow then stretches the spacing, keeping the first shape you tapped where it is.

Change its height later

Tap the History button. The loft is one step with its height beside it. Tap the height, type the new one, and tap Set: the shapes keep their sizes and only the distance between them changes.

History open on the right with the loft's row and its height, 30 mm.

Options

Option What it does
Height How far the last shape is from the first one you tapped, in millimetres: drag the arrow, tap − or +, or tap the number and type.
New Body Makes a separate solid (a Body). A new Body starts on the grid, so the first shape must touch it.
Add Joins the loft onto the Body it touches: a tapered peg on top of a block, say. It may start below the grid if a Cut then trims it flush.
Cut Takes the loft away from the Body it goes into: a tapered hole. It may reach past the Body and below the grid.

Unlike Extrude, Loft doesn't guess: it does what the bar shows, New Body to start. Add and Cut work on the Body the loft overlaps or touches. Shapes stacked on a Body's face rise out of it for New Body and Add, and go down into it for Cut.

What a loft can be

Tips

If it won't work

Loft isn't in Extrude's menu

Loft needs two shaded shapes that nothing has used yet. Sketch a second shape, or check the first sketch's shapes are closed (they're shaded when they are).

The bar says "Loft can't use a shape with an inward corner"

One shape has a corner pointing in, like the inside corner of an L. Loft only joins shapes that point outwards all the way round. Draw it as a rectangle, a circle or a polygon instead.

A rectangle and an L shape picked for a loft. Above the Loft bar a card says Loft can't use a shape with an inward corner.

Done is greyed out

The bar's card says why: usually that only one shape is picked, so tap a second one. On a Body's face, it's often that the bar is still on New Body: tap Add or Cut.

I made the wrong loft

Tap Undo on the message, tap undo in the top bar, or tap the screen with two fingers. The whole loft is one undo step.

Messages you might see

When MakerSketch can't make the loft, the card above the bar says why. Each message, and what to do.

Picking the shapes

"Tap a second profile to loft to"

A loft needs two shapes at least. Tap another one.

"A loft takes up to 32 profiles. Leave some out"

Tap some of the picked shapes again to leave them out.

"Loft joins profiles on parallel planes, and these are on … and …. Tap profiles sketched on planes facing the same way"

One shape is on Top and another on Front, say. Pick shapes on planes facing the same way.

"Loft takes outlines without holes. Tap the shape inside as well to loft to it, or cut the hole after"

The shape has another inside it. Tap the inner one too to loft to it, or loft the outside and cut the hole with Extrude after.

"Loft can't use a shape with an inward corner. Use rectangles, circles or polygons"
"Two of those profiles are on the same plane. Tap one profile on each parallel plane, or all on one plane to stack them"

Mixing shapes stacked on one plane with shapes on other planes doesn't say where each goes. Pick one shape per plane, or all on the same plane.

Its height and place

"Give the loft a height from 0.5 to 10,000 mm"

Type a height in that range.

"That loft would reach behind the origin, where nothing can be made. Keep its profiles where X, Y and Z are positive, or flip it with a smaller height"

New Body says this past any of them, and Add past X 0 or Y 0: what they make sits where those are positive. Move the shapes, or pick a smaller height. An Add may reach below the grid while you build, and a Cut may reach past the origin, since it only takes material away.

"… reaches … mm below Z 0. Cut it flush: a Cut from Z 0 down past its lowest point, in the same Body"

An Add left a Body below the grid. It's said when you make the loft, and Export and Print stop there until you trim it: see a thin wall on a flange.

"A new Body's loft starts on the ground (Z 0). Tap a profile that touches Z 0 first, or choose Add to build it onto a Body"

A loft from a face above the grid can't be a separate Body. Tap Add to build it onto the block under it, Cut to take it out of the block, or start from shapes on the Top plane.

"Add and Cut work on a Body, and this Part has none yet. Choose New Body"

There's nothing to add to or cut from yet. Tap New Body.

Joining the Body

"That loft doesn't touch …, so … would be in two pieces. Start the loft overlapping …, or add the piece that joins them first"

An Add loft must touch the Body. Sketch its first shape on the Body's face.

"That loft cut misses …. Move its sections into …"

The cut doesn't reach the Body. Sketch its shapes on the Body's face.

"That loft cut is sealed inside …, a void that can't print or open. Extend its end sections out through a face of …"

The cut would leave a closed hollow, which can't print. Start it on a face of the Body.

"That loft cut splits … in two. Leave material joining it, or use Split for two Bodies"

The cut would leave two loose pieces. Make it smaller, or use Split to cut a Body in two on purpose.

"That loft leaves … in more than one piece. Make its sections overlap the rest of …"

The loft doesn't join the Body it's part of. Pick shapes that overlap it.

"That loft breaks … later in History. Change the loft so they still fit, or edit them first"

A later step no longer fits. Change that step first, or pick a height it still fits.

"The loft did not make one closed solid. Enlarge its smallest section"

One shape is too small to make a solid. Draw it bigger.

Changing it in History

"Use a loft span from 0.01 to 10,000 mm"

Type a height from 0.01 to 10,000 mm.

"A later sketch is on this loft's cap. Move or remove that face sketch before moving the cap"

You sketched on the loft's top or bottom face. Delete or move that sketch first, then change the height.

"Shell can't hollow a loft between profiles with different corners yet. Loft between matching shapes (two rectangles, two circles) to shell it"

Shell hollows lofts whose shapes match, such as circle to circle. A square-to-circle loft can't be shelled yet.

Bending it in History

"Use a loft bend of 0 (straight), or ±0.1–170 degrees"

Type 0 for a straight loft, or an angle from 0.1 to 170, with a minus sign to bend the other way.

"Use Bend or Twist on a loft, one at a time"

A loft can bend or twist, not both. Set the one you don't want back to 0.

"Bend needs centred sections with matching corners. Align the section centres before bending"

Every shape must share one centre and have the same number of corners. Move the shapes onto the same centre.

"This bend folds across its inside radius. Increase the loft span, reduce Bend, or narrow the sections"

The bend is too tight for the shapes' width. Make the loft taller, bend it less, or draw the shapes narrower.

"Bend the loft before face sketches, holes or Shell. Move or remove those features first"

Something was added to the loft after it. Move or remove it, bend the loft, then add it again.

"Use a loft start angle from -170 to 170 degrees and a bend direction from -360 to 360 degrees"

Type a Start angle from -170 to 170 and a Bend direction from -360 to 360.

Checking a passage

"The Part changed while checking the passage. Check again"

You edited the Part while the check ran. Tap Check passage again.

In the Assembly view

"Switch to Design to loft"

The Assembly view places parts; it doesn't change them. Switch to Design and loft there.

"Tap profiles of the part you're editing"

You're changing one part and the shape belongs to another. Pick shapes from the part you're working on.

Bend a loft

In History, set a Loft’s Bend angle: 0° is straight; use ±0.1–170° for a circular centreline. Set its span first: the span is the centreline arc length. Positive angles turn toward the section plane’s +u direction. Sections must share a centre and matching corners. Each section turns perpendicular to the curve; a tight bend that folds through its inside radius is refused. Bend and Twist cannot be combined.

Start angle leans the loft away from its plane at the first section, so it leaves at a slant with its sections square to the path, like a ramp up through a hull. Bend direction says which way it leans and bends, in degrees in the section plane: 0° is +u, 90° is +v. On the Right plane, a Start angle of 30° with a Bend direction of 90° climbs at 30°, and a Bend of -36° then levels it out to 6° below level. A leaning new Body tips below Z0, so lean an Add or Cut on a Body. An Add may overshoot below Z0 while you build, and a Cut trims it flush: a thin wall on a flange.

Run a thin wall up from a flange

Water in a duct wants a thin wall that follows it, on a flange that bolts down. A wall that leans can't start on the grid, so it starts below and gets trimmed. Don't start from a solid block round the water: it's heavy, it hides the shape, and it isn't how a duct is made.

  1. Make the flange: a thin plate on the grid, as a New Body.
  2. Loft the wall as an Add, with its Start angle and Bend in History, starting far enough below the grid that all of it comes up through the flange. MakerSketch says how far it reaches below Z 0: that's expected, for now.
  3. Trim it flush: sketch a rectangle on Top round everything below the grid, tap Extrude, then Cut and Flip, and make it deeper than the wall reaches. The Body now rests on Z 0 and every step stays in History to edit.
  4. Cut the water with a smaller loft on the same path. Make its sections the wall's less the thickness you want, 3 mm, say, so the wall stays even all the way.

The radius and smallest control-section area describe the nominal shape. They do not measure installed obstructions, wall thickness or flow. For a passage, use an outer loft and a smaller bent Cut reaching both ends. Shell does not hollow a bend. Measure the resulting walls independently. Bend before adding face sketches or holes. The surface is a bounded mesh approximation sampled at no more than 2° per span, not a spline surface.

Check a passage (development)

In History, use Check passage on an untwisted Cut Loft that represents the water volume. The report subtracts saved assembled Bodies and hardware envelopes from that volume, tests whether the two ends connect, and samples free section area. It probes 0.05 mm past each end to catch a cap just beyond the cut. It does not prove that the rest of the housing is sealed.

Enter an assumed flow in L/min to see section mean speeds. The calculation uses steady incompressible continuity, Q = A × mean speed. It does not predict delivered flow or pressure loss and is not CFD. Sections are sampled at up to 1/64 of the span plus control sections, so a narrow partial restriction between stations may be missed. Connectivity is evaluated separately on the native mesh volume. Changes to geometry or placement invalidate the report. Hardware uses its saved nominal shape, including conservative layout envelopes where supplied.

Last updated 30 October 2026, for MakerSketch 1.0.