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Appendix

Guided projects

The projects MakerSketch guides you through, step by step, as the project card shows them.

Calibration Cube

Design the cube every maker prints first: 1 inch, rounded, with X, Y and Z marked so you can check your printer. About 20 minutes, and it prints in about an hour.

Sketch · round · engrave

Make the cube

1. Start a sketch on Top

Why: A cube starts as a square on the ground, pushed up.

2. Draw a 1 inch square

Why: 1 inch is 25.4 mm. A size you know exactly is what makes this cube a test: measure it after printing and you'll see how true your printer is.

3. Make it a cube

Why: Straight up from the square, so the cube sits on the ground: as tall as it is wide.

Round every edge

4. Round the upright edges

Why: Sharp corners chip and catch. A 2 mm round feels finished and still leaves a big flat face to mark.

5. Round the top and bottom

Why: Where three 2 mm rounds meet, the corner comes out as a ball. Round everything before you cut into it: a fillet works on the cube as it was made.

Mark the top

6. Sketch on the top face

Why: The mark for Z goes on top: Z is the axis you measure from the bottom to the top.

7. Draw a ring

Why: Two circles, one inside the other, make a ring: the band between them is its own shape you can cut.

8. Type a Z

Why: Letters you type are shapes too, so you can cut them. Text in a sketch starts 10 mm tall: the box's first corner is the letter's top left.

9. Cut them in

Why: 0.6 mm is three layers on most printers: deep enough to see and feel, shallow enough to leave the faces flat for your calipers.

Mark the sides

10. Ring and Y on the front

Why: Y is the axis you measure from front to back, so the Y goes on the front. Same moves as the top.

11. Cut the front

Why: From a face, dragging inward always cuts.

12. Ring and X on the right

Why: X is the axis you measure from left to right, so the X goes on the right.

13. Cut the right

Why: Three faces marked: one for each axis.

Ring the other faces

14. Ring the back, left and bottom

Why: A ring on every face makes the cube look the same all round, and turning it to reach the hidden faces is a move you'll use on every part.

Get it ready to print

15. Export it to print

Why: Print it on any face; the bottom is a good choice. When it's done, measure across each pair of faces: X, Y and Z should each read 25.4 mm.

Offers Export to print.

Wing Nut and Bolt

Make a bolt and a wing nut that screw together: threads, a cut, and a quarter-millimetre gap. About 20 minutes.

Threads that screw together

Make the head

1. Start a sketch on Top

Why: The head is a hexagon lying flat, so it's drawn on Top and pushed up.

2. Draw a hexagon

Why: Spanners grip the flat sides, so a hex is sized across its flats. The faint hexagon's flats are 24 mm apart: a 24 mm spanner fits it.

3. Push it up 8 mm

Why: A hex isn't round, so it can't be spun: it's pushed straight up instead.

Grow the shaft

4. Draw half the shaft on Front

Why: The shaft is round, so draw half of it and spin it, like the mug. It starts inside the head so the two print as one. Keep these dimensions exact: the nut and thread must match.

5. Spin it onto the head

Why: Same move as the mug's body. Add joins it to the head: one solid, one piece.

Make the nut

6. Draw the nut round the bolt

Why: Drawn away from the centre line, it spins into a ring with a hole. Keep these matching dimensions exact: 7.25 is the shaft's 7 plus a 0.25 mm gap. The chamfer leads the bolt in; your test print still decides the final fit.

7. Spin the nut

Why: New Body keeps the nut its own solid, so it prints as its own piece.

8. Thread the nut

Why: Thread recognises the hole and cuts its groove automatically. Clearance gives the matching bolt room to turn. This is a custom printable thread, not a machine-fastener size.

Shows the Thread cut card.

Thread the bolt

9. Thread the bolt

Why: The same pitch and profile make the threads match. Thread adds to the shaft automatically, eases in at the ends, and stops before its chamfered tip.

Shows the Thread card.

Wings and fit

10. Draw the wings

Why: Wings give your fingers something to turn. Each starts inside the nut, so it joins on.

11. Make the wings solid

Why: Like the mug's handle: Symmetric pushes out both ways from the middle, and Add joins it to the nut.

12. Check it's two pieces

Why: In CAD you check the fit before you print. A gap all round means they come apart as two pieces, laid side by side when you export.

Pi Zero Case

Design a faceted case for a Raspberry Pi Zero: a base with heat-set insert bosses and real port openings, and a sloped hood with a vented window and a light pipe that holds on with magnets, all sketched on their own faces. About 75 minutes; no Pi needed to make it.

Faces · bosses · ports · lid

Make the shell

1. Start a sketch on Top

Why: The base lies flat on the print bed, so it starts as a shape on Top, pushed up.

2. Draw the outside, corners cut

Why: Cutting the corners in the sketch makes the faceted look in one move: every face you extrude from it keeps the cut. Each dot snaps exactly. 86 × 36 fits the 65 × 30 board, magnet corners at each end and 2 mm walls.

3. Push it up 15 mm

Why: 15 mm holds a 3 mm floor, the board on its bosses, and plugs with 2 mm of wall still above them.

Hollow it out

4. Hollow it with Shell

Why: Shell hollows a solid in one go and keeps every wall the same thickness, even round the cut corners. 2 mm walls are strong; a 3 mm floor is thick enough that the feet's recesses, cut up into it later, still leave 2 mm.

Corners for the magnets

5. Sketch on the floor

Why: The lid will hold on with four small magnets. They need solid corners to sit in, and corners grow up from the floor.

6. Draw four corner squares

Why: 7 to 7.5 mm square leaves at least 1.2 mm of plastic round a 5 mm magnet. The squares run into the walls, so each column joins the wall as it grows.

7. Raise them to the rim

Why: 12 mm from the 3 mm floor reaches the 15 mm rim exactly, so the magnets end flush with the top and the lid sits flat. The columns also make each corner solid underneath, where the feet go.

8. Sketch on the rim

Why: The magnets drop in from the top, so their pockets are drawn on the rim and cut down.

9. Draw the magnet pockets

Why: A 5 mm magnet needs a 5.2 mm hole: printed holes come out a little small, and the magnet must press in without cracking the column.

10. Cut them 3 mm deep

Why: The magnets are 2 mm thick. 3 mm sets them 1 mm below the rim, so the lid closes on the plastic, not on the magnets.

Taper the bottom

11. Cut the bottom off

Why: The bottom 6.5 mm is going to lean in towards the bed, so the base looks lighter and still prints with no support. Take it off first; the next steps grow it back with a draft, which leans every side in alike, the cut corners too.

12. Sketch under the walls

Why: The new bottom grows down from here, so its outline is drawn on the walls' underside.

13. Draw the outside again

Why: The same outline as the walls above, so the new bottom starts flush with them before it leans in.

14. Grow it down with a draft

Why: Draft leans every wall in as it goes away from the sketch. 21° brings the sides 2.5 mm in by the bed, the cut corners with them, gentle enough to print without support.

15. Hollow it again, leaning in

Why: The new bottom came back solid. Cutting out the floor's own outline, round the corner columns, with the same 21° keeps the walls 2 mm thick all the way down, parallel to the outside.

Hold the board

16. Sketch on the floor again

Why: The board stands on four bosses, and they grow from the floor like the columns did.

17. Draw four bosses

Why: The dots are the board's mounting holes, 58 × 23 mm apart. An M2.5 heat-set insert needs a 4 mm hole with 1.6 mm of plastic round it: 8 mm bosses.

18. Make them 4 mm tall

Why: 4 mm on the 3 mm floor holds the board 7 mm up: room for air under it, and its ports line up with the openings you cut next.

19. Sketch on a boss

Why: The insert goes in from the top, so its hole is drawn on top of the boss.

20. Draw the insert holes

Why: A heat-set insert is a brass sleeve you melt in with a soldering iron. Its hole is smaller than its knurls, so the plastic flows into them and grips: 4 mm for an M2.5 × 4 insert.

21. Cut them 4.5 mm deep

Why: The hole only has to hold the insert: 4 mm long, plus 0.5 mm for the plastic it pushes down as it melts in. It reaches just 0.5 mm into the 3 mm floor, so 2.5 mm stays under it, well clear of the feet's recesses.

22. Put the Pi in

Why: A model of the real board shows whether everything fits before you print.

23. Sit it on the bosses

Why: 88 mm back along X brings it over the case, 2 along Y lines its holes up with the bosses, and 7 up sets it on their tops. Its ports now face the front wall, so you can see where each opening goes.

Open the ports

24. Sketch on the front

Why: The ports come out of the front, so the openings are drawn on it.

25. Draw the three openings

Why: Each opening centres on its port and is sized for the plug's moulded end, not the socket: a plug that won't reach is the most common case mistake.

26. Cut through the wall

Why: The wall is 2 mm; cutting 3 goes clean through it and stops before it reaches the board.

27. Sketch on the front again

Why: A plug's moulded end is bigger than its tip. The openings get a lead-in on the outside so the plug seats fully.

28. Draw a lead-in round each opening

Why: 1 mm more on every side. Cut 1 mm deep, it makes a step round each opening: a chamfer you can make with a sketch and a cut.

29. Cut them 1 mm in

Why: Half the 2 mm wall: the step guides the plug, and the wall behind it still holds the opening's shape.

30. Sketch on the left end

Why: The micro SD card sticks out of the board's left end, so its slot is drawn there.

31. Draw the SD card slot

Why: The micro SD card sits on top of the board, just above its 7 mm. A 12 × 3 mm slot lets the 11 mm card slide in and out, with wall left above it.

32. Cut through the end

Why: Through the 2 mm end wall, the same as the ports.

33. Sketch on the right end

Why: The camera socket is on the board's right end. Its ribbon cable needs a way out.

34. Draw the camera slot

Why: The camera's flat ribbon leaves the socket level with the board's top. A 14 mm slot passes the 11.5 mm ribbon without bending it sharply.

35. Cut through the end

Why: Through the 2 mm wall again: now both ends are open where the board needs them.

Feet underneath

36. Sketch under the base

Why: Stick-on silicone feet stop the case sliding about. Recesses for them are cut up into the underside.

37. Draw four feet

Why: A foot in each corner keeps the case steady, however you press on it. Feet 8 mm across fit an 8.4 mm recess, set in just far enough to stay on the flat inside the sloped edges.

38. Cut them 1 mm up

Why: The feet sit half in, half out, so they grip the table and can't be knocked off. The 3 mm floor keeps 2 mm over each recess, and the corner columns above make it solid there.

Make the lid

39. Sketch on Top, beside the base

Why: The lid is a second part. It's made where it prints: flat on the bed beside the base, the side that meets the base down.

40. Draw the lid's outline

Why: The same outline as the base, so the facets carry on up when it's on. 46 mm back leaves 10 mm between the two parts on the bed.

41. Push it up 7 mm

Why: 7 mm is just over the hood's highest point, 6.5. You'll carve the slope out of this block later; first, cut what needs a flat top to cut from.

Seat the window

42. Sketch on the lid's top

Why: A clear window drops into the lid from above. Its seat is cut down from the top while the top is still flat.

43. Draw the window's seat

Why: The window is 52 × 15.5 mm. 0.2 mm more all round lets it drop in.

44. Cut the seat 6 mm down

Why: 6 of the 7 mm leaves a 1 mm floor: the ledge the window rests on.

45. Sketch on the ledge

Why: You look through the window, so the ledge needs an opening, smaller than the window so it can't fall through.

46. Draw the opening

Why: 2.2 mm smaller on every side than the seat: that's the ledge holding the window.

47. Cut it through

Why: 1 mm is all the ledge there is, so the opening goes right through.

48. Sketch on the top again

Why: One more opening needs the flat top: the slot over the board's GPIO pins.

49. Draw the GPIO slot

Why: The GPIO pins run along the board's back edge. The slot lets a ribbon cable or a HAT's header through the lid.

50. Cut it through

Why: The whole height of the lid, so the slot opens right through.

Shape the hood

51. Sketch on the lid's end

Why: The hood's slope is the same all along the lid, so it's drawn once, on the end, and cut right through.

52. Draw the hood's slope

Why: Everything above the slope is cut away: low at the front where the ports are, rising over the board, a short facet down at the back. That's the wedge's silhouette.

53. Cut it along the lid

Why: One cut the whole length carves the hood. It cuts through the window's seat and the GPIO slot too: they were cut first, while the top was flat.

Underneath the lid

54. Sketch under the lid

Why: The magnets meet the base's from below, so their pockets are cut up into the lid's underside.

55. Draw the lid's magnets

Why: Over the base's corner columns: each lid magnet lands on a base magnet, and the pair pulls the lid down and into place.

56. Cut them 2 mm up

Why: The hood is at least 4 mm thick over the corners, so at least 2 mm stays over each magnet, and the magnet sits flush with the underside: hidden outside, still strong.

57. Sketch under the lid again

Why: A light pipe carries the board's green activity LED to the front of the lid. It lies in a groove under the lid.

58. Draw the light pipe's groove

Why: The light pipe's pad is 10 × 10.8 mm; 0.2 mm each side lets it slide in. The groove runs out to the front edge, where its end glows.

59. Cut it 1 mm up

Why: The pad is 1 mm thick, so it sits flush. At the front the hood is 2 mm, so 1 mm stays above the slit.

The window

60. Sketch on Top for the window

Why: The window is a third part: print it in clear plastic, or cut it from 3 mm acrylic.

61. Draw the window

Why: 0.2 mm smaller all round than its seat, so it drops in.

62. Make it 3 mm thick

Why: 3 mm, like a sheet of acrylic. In its seat it sits 1 to 2 mm below the hood, framed by the lid.

63. Sketch on the window

Why: The chip under its heatsink warms up. Vents through the window over it let the heat out.

64. Draw the graded vents

Why: Seven slots graded from open to solid: longest over the hot middle of the chip, shorter towards its edges.

65. Cut them through

Why: 3 mm is the window's whole thickness, so each one opens right through.

The light pipe

66. Sketch on Top for the light pipe

Why: The light pipe is the fourth part, printed in clear or white plastic: light goes in at its post and comes out at the end of its pad.

67. Draw its pad

Why: The pad lies in the lid's groove with its end at the front edge: that end is the glowing slit.

68. Make it 1 mm thick

Why: 1 mm, the groove's depth, so it sits flush under the lid.

69. Sketch on the pad

Why: The post reaches down from the pad to just above the LED.

70. Draw the post

Why: The pad goes in upside down, so a post drawn near this edge ends up over the LED at the board's front right. 2.5 mm across carries plenty of light.

71. Raise it 4 mm

Why: With the lid on, 4 mm ends the post just above the screw head beside the LED, close enough to catch its light.

Put it together

72. Put the lid on the base

Why: An assembly shows the parts where they go together, without changing how they print: Make still lays each one flat on the bed. 46 mm forward brings the lid over the base; 15 mm up sits it on the rim.

73. Drop the window into its seat

Why: The seat's ledge is 1 mm above the lid's underside, and the lid now sits 15 up: so the window goes 16 up. 16 along and 81 forward puts it over the opening, 0.2 mm clear of the seat all round.

74. Turn the light pipe into its groove

Why: It printed pad down, post up; it goes in pad up, post down to the LED. Turning it over is the one move a flat print can't show you: in the assembly you see the post land beside the board's LED.

75. See it together

Why: Design and Assembly show the case put together; Make shows what prints. The parts are the same: an assembly only says where each one goes.

Get it ready to print

76. Export it to print

Why: Export takes the parts as they print, not as assembled: each one flat side on the bed. Walls go straight up, the hood slopes gently and openings bridge in short spans, so nothing needs supports.

Offers Export to print.

Operation cards

What a step's operation card explains.

Operation What it does
Revolve Spins a flat profile round an axis to make a round solid. Each line you draw becomes a surface: the floor line a disc, the wall lines the walls.
Thread Thread makes a tooth climb round a shaft by the pitch each turn and joins it automatically. Matching parts use the same pitch and printable profile.
Thread cut Thread recognises a hole and automatically cuts a climbing groove into just that part. Clearance gives the matching shaft's thread room to turn.